Now that work on the Psytronik release of Joe Gunn has been completed I can concentrate all my efforts on the next release - Creatures!! The disk mastering was my first task of the day and this turned out to be pretty easy as the Psytronik disk version will be almost identical to the original 1990 release (hey, if it ain't broke ... etc.) As an extra bonus I decided to add a Creatures 2 demo to the disk as there was a bit of room left on Side 1. The demo is the nifty one that was given away with Commodore Format (featuring the CF office in the snowy backdrop).
Once I'd sorted out the disk contents and tidied up the disk directories a bit I then set about producing a new instruction sheet for the disk version. This actually turned out really nicely as I designed it to suit an A4 sheet that is folded into quarters. When it's folded you get a nice cover pic (featuring Smila's excellent artwork) and all the Creatures instruction text fitted on the page perfectly. Job done! As I was in "instruction manual mode" I also finished off the tape inlay - making sure all the correct bits of text were in bold and that there we no spillong mistooks anywhere.
My final bit of Creatures work today was the floppy disk sleeve. I love having custom-designed glossy disk sleeves on the Psytronik games and the Creatures one turned out really nicely - once again Smila's excellent artwork makes an appearance and the predominantly white design works really well. Yet another job done. All that's left to do is the disk label now so you can expect to see a pic of the complete Creatures packaging in the next blog entry :)
Another interesting Psytronik development is a game preview that appeared on the Lemon 64 forum. The game is called Knight'n'Grail and it's a visually superb arcade adventure that is kind of like Ghosts 'n' Goblins with the graphical style of Draconus (one of my fave budget games). As soon as I saw the preview I contacted the author to see if he would be interested in releasing the game on the Psytronik label and he agreed! It looks like it will a disk-only release and Smila is already on-board to do the artwork so that's another cool C64 release to look forward to. The game is still being worked on at the mo so keep an eye on this blog for update reports. In the meantime, here's some screenshots from the game for you to drool over:
See you next time!
Kenz / www.psytronik.com