Sunday, 6 February 2011

Gentlemen, start your engines ... !

At the end of last month I received details about a PC game that the author asked me to evaluate for possible inclusion in the Psytronik Software range. The game was a top-down racing game called AutoCross Racing, programmed by Kevin Murphy. Kevin had included some screenshots of the game with his initial email and as soon as I saw the screens I just knew I would like this game!

Vrooom, whizz - now, this looks like FUN!

I'm a big fan of retro style top-down racing games and used to spend hours playing games like Super Cars 2, Roadkill & Micro Machines on the Amiga. So as soon as I saw the screenshots of the game and the video of the game in action I was already won over - and this was before I had even PLAYED it! I just had a good feeling about it.

It came from the desert!

A few days later the game arrived at the Psytronik HQ on CD-ROM and after a quick and easy installation I was ready to roll. And the good news is the game played just as well as I had hoped! I was instantly hooked on AutoCross Racing - it has a really cool retro racing vibe to it. It's really quick and easy to get into, it plays like a DREAM and, most importantly of all, it's FUN!

Some serious peddle being put to the metal!

Everything about this game just seems to WORK. You can adjust the camera height to view your car from a comfortable distance, you can even switch the camera to the other cars in the race if you wish. The music by Dafunk is great - and as another nice touch you can also add your own music to the game by simply adding mp3 files to the Music folder! So I was soon whizzing around the tracks with remixes of classic C64 tunes like Formula 1 Simulator and Miami Vice playing. Fab!

Beep! Beep! Coming through! *CRASH* Sorry Mister!

As the game would be getting a release on CD-ROM as well as a digital download the next thing I would need is some ARTWORK. The game didn't actually have any cover art at this time so I contacted my good chum Mat 'Preferred Image' Recardo to see if he wanted to help out with this release (as I know he is a bit of a fan of driving games). I sent the game to Mat and he very quickly delivered a beautiful 3D rendered image that very nicely captured the feel of the game (in fact, it looked just like the game - but in 3D!

Mats rendered cover image for AutoCross Racing

I then took Mats cover image and, using the Armalyte CD-ROM box as a template, created the final box artwork for the game which you can see below. I was very pleased with how the artwork turned out as it matches Armalyte very nicely - especially when you put them side by side on your games shelf! I think this has got to be one of the fastest Psytronik releases ever - it went from the initial email from Kevin to being a pretty much ready for release in approx two weeks!
The full game will be released by Psytronik Software later on this month - but you can try it out RIGHT NOW by downloading the excellent playable demo which is now available on the Psytronik Software DOWNLOADS page. And you can also find more information about the game on the main Psytronik site (click HERE).



And finally, a bit of techno-trivia for you. Kevin Murphy was a name already familiar to me as he co-wrote the C64 title Flubble & Squij that was ALMOST released by Psytronik Software back in the 1990s! So with AutoCross Racing it's nice to see a game by Kevin getting a proper Psytronik release at long last. :)

Thanks for reading!

Kenz / www.psytronik.net (06/02/2011)

Monday, 24 January 2011

Does whatever a Spider can ... !


Greetings fellow blogonauts!

Back in 2009 Psytronik Software published a very jolly platform romp for the VIC-20 called Carling the Spider ... The idea of the game was to manoeuvre weeny little Carling the Spider around several screens collecting glittering diamonds - just like real spiders, er, don't. Out to thwart Carlings jewel grabbing expoits are the diabolical BALLS OF STEEL who like nothing better than squishing little spiders.

The game was produced by Joe Dixon who managed to cram the whole kaboodle into an unexpanded 4K VIC-20. The game proved to be popular with VIC fans as it featured excellent Chuckie Egg style gameplay, responsive controls and was nicely presented to boot.


So why am I enthusing about this 2009 release? Because the game can now be downloaded for FREE! Simply head on over to the Psytronik website and grab yourself a copy of this nifty little platformer (click here to visit the download page). The free package includes both the PAL and NTSC versions of the game in .D64 format along with a text file that contains the game instructions along with info about how to run it in an emulator.

Carling the Spider 2!

And more good news for Carling fans - Carling WILL be returning for another adventure at some point - but this time on the VIC's bigger brother, the C64. We can't give away too much info about Carling 2 yet as the game is still being developed - but the work-in-progress screenshot below shows it's definitely something to look forward to! Keep an eye on www.psytronik.net for more info about the game.


Thanks for reading!

Kenz / www.psytronik.net

Sunday, 2 January 2011

Psytronik Software in 2011!

HAPPY NEW YEAR!!
(Cue fireworks, clinking glasses, much dancing around and one big mother-hubbard of a hangover!)

Yep, here I am at last with a long overdue blog update to bring you all the latest news from Psytronik Software. Apologies for the huuuge delay since the last blog update, it was caused by a combination of various real-life issues which meant the development of new Psytronik releases had to slow down for a while ... But just because I haven't been able to update this blog for a while doesn't mean nothing has been happening with Psytronik - quite the opposite in fact! There's lots of exciting releases in development at the moment, I just haven't had the chance to sit down and type up the info about them all - until now! One of the first New Years Resolutions I made was to update this blog at least once a month from now on - so here's your January update from www.psytronik.net!

1,000 Kung-Fu Maniacs NOW AVAILABLE!

So lets get this New Year off to a very good start with a brand new release from Psytronik Software! The creative genius that is Alf Yngve never ceases to amaze us with his incredibly inventive C64 games and his latest offering is no different. 1,000 Kung-Fu Maniacs is a crazy side-scrolling beat 'em up set in the Ninja infested town of Blapsville. You are the MASTER OF AWESOME and are on a mission to find a missing toy robot - the only thing that stands in your way is a city filled with creeps, hoodlums, Ninjas and ... erm, MIMES?! The game features enhancements added by Richard 'Sub Hunter' Bayliss and superb soundtracks by Jon 'Sceptre Of Baghdad' Wells. And the good news is you can now download the complete game for FREE from www.psytronik.net and you will also be able to buy fully packaged Psytronik versions of the game on tape and disk later in January 2011. PREPARE FOR AWESOME!


Adventures in Time - Now Available for C16 / PLUS4!

The Psytronik disk version of this great game just managed to sneak into the Binary Zone Retrostore right at the end of 2010. Adventures in Time is a brilliant platform romp for the expanded C16 and Commodore Plus/4 that features a cute snorkel-headed hero who gets zzapped through time. The game features an intro sequence, excellent background graphics, nicely animated sprites and a simply wonderful soundtrack!


HYPER VIPER - Coming Soon! (C64)

Hyper Viper is a C64 conversion of a game released on the MSX way back in 1985. Jamie Howard has done a fine job converting the game onto the C64 which looks and plays just like the original - but now has improved presentation and music! The game features an officially licensed version of the track AM180 (you may remember it from the movie 28 Days Later) - You can hear the original version of the tune in the video below:-



Hyper Viper will be released on tape and disk for the Commodore 64 early in 2011. Keep an eye on the Psytronik website for more details!


SUB HUNTER (AMSTRAD CPC)

Another Psytronik release for 2011 that I'm very excited about is SUB HUNTER for the Amstrad CPC. The CPC version of the game has been produced by Paul 'Star Sabre' Kooistra and he has done an absolutely incredible job in converting the C64 game onto the Amstrad CPC. All the features and levels from the C64 version of the game are present in the CPC conversion (including the gorgeous parallax scrolling) and the game also features a selection of fantastic soundtracks by Herve Monchatre. The Amstrad CPC version of the main game itself is now complete and Paul is currently working on a separate intro sequence for the game which will be released later this year on tape, disk and as a FREE DOWNLOAD for the Amstrad CPC. More info about Sub Hunter CPC can be found on the Psytronik website.


AND THAT'S NOT ALL!

Those are only a few of the new releases currently in development here at the Psytronik HQ. I'm also hoping to release another game for the PC later this year, a follow-up to the Shoot 'Em Up Destruction Set for the C64 and there will hopefully be a Psytronik release of a sequel to a very famous C64 game ... Keep your peepers peeled on the Psytronik site and this blog for more info!


Thanks for reading, see you IN THE FUTURE!

Kenz / www.psytronik.net (02/01/11)

Friday, 18 June 2010

Psytronik website down but not out!

You may have noticed the Psytronik Software website has not been working recently. Don't worry Psytronik fans, we currently have a team of boffins working on the problem and normal service will be resumed very soon. The actual website itself is fine, the bit that has broken is the all-important part that joins the domain to the website. As a temporary fix you can access the fully armed and operational Psytronik Software website by heading along to:-


Tuesday, 25 May 2010

It's time for a Plus/4 adventure!

Greetings fellow carbon units,

In the last blog entry I was talking about how exciting it was to add a new game to the Psytronik range - especially if it's for a system that I haven't supported before ... Well, it has happened again! Literally the same day that I had finished shipping all the Armalyte PC pre-orders an email pinged into my in-box with details about a new release for the Commodore Plus/4 called Adventures in Time. I duly fired up the Vice Plus4 emulator to give the game a whirl ... I was not prepared for what happened next ... !

If you go down to the woods today ...

The first thing that appeared was a neat comic-style intro with slick graphics and a seriously jolly tune - an intro sequence? On a Plus/4 game? NICE! The intro set the scene for the game nicely and told the story of our hero - a cute little yellow blob - who got lost in the woods while taking a stroll one day. He discovered some ruins that held something unexpected - a TIME SCRAMBLING MACHINE! Our hero pressed a red button on the machine that activated it and that is where his adventure begins. The game credits are then displayed before the music tails off with an almost Follin-esque flourish. All I could utter at this point was a rather Neo style "woah" ...

The title screen - complete with roaming Robin Hood & fireblobs!(tm)

The colourful game title screen then appeared and an appropriately jolly title tune began playing. The game beckoned me to hit SPACE to start playing and so I did just that. I was immediately impressed by the colourful bitmap graphics. But there was something else ... the music ... who had let Martin Galway into the room? The more I listened to it the more I fell in love with the music in this game - A ticking clock at the start, Galway style wibbles and nifty "tschak" type drums along with a darned catchy lead - is this REALLY coming from a Commodore Plus/4? You betcha!

Our hero leaps into the air - watch out for that goo!

The idea of the game is to safely guide your little yellow blobby chum through the screens while avoiding the assorted nicely animated baddies that inhabit them. The nasties include blinking eye-monsters, flamey fire-imps, ghoulish ghosties and, er, Robin Hood! The controls are nice and precise and the character-based movement helps you to land on tricky ledges. You can also move your character in mid-air when he jumps which allows you to steer around the roaming nasties in the game.

There's creepy caverns to explore - complete with eyeballs!

The game also features some neat animated touches. If you don't move your character for a while he goes to sleep (cute!) and if you get hit by a nasty our yellow chum keels over dizzily. He also sinks to his doom if you drop him into any of the pools of goo that can be found on some screens.

The title page again - but wait a sec, that logo looks familiar!

As you can probably tell I was rather impressed by this little platform romp and immediately responded to the email sent from the game authors about doing a Psytronik release. Work on the Psytronik release has already started and a version of the game has already been produced that features the Psytronik logo in the intro and on the title screen. Trevor 'Smila' Storey has also produced some excellent artwork for the Psytronik release of the game that captures the cartoony style of the game perfectly.

A sneaky peek at the cool Smila artwork!

Adventures in Time will be released as a special collectors edition on disk (and hopefully tape) by Psytronik Software for the Commodore Plus/4 (and expanded C16) in June 2010. If you would like to try the game you can download a free version from HERE. You can also see the game in action in the YouTube video below.




Thanks for reading, see you ... IN THE FUTURE! (Hey, that's kind of appropriate for this blog entry!)

Kenz / www.psytronik.com

Friday, 16 April 2010

Amstrad ACTION!

Greetings Humanoids!

It's always exciting when new releases get added to the Psytronik catalogue (well, I get excited about it anyway!) and it's even MORE exciting when it's releases for a new format that I haven't supported before. I was particularly pleased to add two titles for the Amstrad CPC to the Psytronik range this month as I've always had a bit of a soft spot for the Amstrad (and I'm not talking about the marsh at the bottom of the garden - Badum-tish!)

Anyway, I actually got into the Amstrad CPC kind of by mistake originally. Before I owned an Amstrad I was an avid ZX Spectrum user. I LOVED playing games on my Speccy and I can't imagine how many HOURS I used to wile away playing classic Ultimate games and various other Speccy related goodies - until one fateful day I went round to my friends house and played on his Commodore 64. My little computer-mad mind was blown apart by the beige wonderbox. I had NEVER seen a C64 in action until that moment. One of the games he showed me was Uridium and I just couldn't believe what I was seeing. Stunning bas-relief arcade style graphics, absolutely silky smooth scrolling and THAT music. And so started my love affair with the Commodore 64 and its awesome SID sound chip. From that moment on I was certain of just one thing ... I WANTED A COMMODORE 64! I lived and DREAMED about C64 games, I listened to C90 tapes filled with the latest Commodore 64 tunes that my friend compiled me and spent many a happy Saturday round at my friends house playing on his C64.

And then my Dad decided to buy me a new computer to upgrade my ageing Speccy. He obviously sought advice from Mr Computer Store bloke as to what computer to get me - and I can just picture the bloke in the store saying THIS computer comes with a colour monitor, a built-in tape deck, a better version of BASIC, stereo sound and MORE colours. You don't want to buy your son a Commodore 64, you want to buy him THIS computer ... Which was an Amstrad CPC 464 ... And so he did. Instead of zooming around in my Manta class starfighter blowing up dreadnoughts in Uridium what did I get instead? Roland on the sodding ropes!!

This is NOT Uridium!

BUT, before all you Amstrad fans start typing angry emails, fear not my retro chums. I stuck with this strange machine that my Dad had given me and after a while I discovered some real gaming gems were available for the Amstrad. I have many happy memories of playing delights such as Get Dexter, Tempest, Mercenary (faster than the C64 and higher-res too!), Feud (with THAT tune that blows away the C64 version), Knight Lore, Alien 8 and Head Over Heels (4 colour bitmap screens - NICE!) I even began to appreciate the AY-3-8912 sound chip thanks to the likes of David Whittaker and Dave Rogers who churned out some great tunes. It was those years spent dabbling with the Amstrad that game me a certain amount of fondness for the machine.

This computer is NOT s**t with sugar on top.
(see what I did there?)

Of course, all that came to an abrupt end when I eventually bought myself a C64 and sold my Amstrad, but the Amstrad love still remains to this day. :)

Now flash forward to 2010 and my little Psytronik Software label is churning out releases like billy'o. I received an email from Paul Koositra, an Australian programmer who was looking for a publisher for the 128K version of his awesome Star Sabre shoot 'em up and forthcoming title Dead on Time - both for the Amstrad CPC. I naturally jumped at the chance to support the Amstrad CPC once again and so we worked together on the Psytronik release of the games. Thanks to the wonders of email it was easy for Paul to send me Beta versions of the games but things got a bit more tricky when it came to actually mastering the games. The first obvious problem is that Paul lives over 8000 miles away from me. The second problem is getting hold of a supply of blank 3" disks - which ended up with me fighting in my PANTS on eBay over a box of the mythical (and rather pricey) 3" disks. The disks I received then had to have gooey labels removed (not a result of my pant-fighting, I might add), shiny new Psytronik labels added and then the disks had to be shipped all the way to Australia for Paul to copy the game onto them. The disks then had to be shipped all the back to the UK (a round-trip of over 16000 miles!) before I could add the Star Sabre disks to the Binary Zone store.

Only one other problem remained. I always like to test any Psytronik games before they go in the post. This wasn't a problem for Dead on Time becuase, in a moment of retro weakness, I had actually obtained an Amstrad CPC 464 with a colour monitor, and although it had been languishing in my shed for a while, it was nice to set it up once again so I could test the Dead on Time tapes.

My CPC 464 - no longer based in the shed!

BUT ... Star Sabre is a DISK game - and it's 128K only. So, in ANOTHER moment of retro weakness, I managed to win a CPC 6128 on eBay. A bit of a risky purchase I might add as it was an untested machine (and it cost me a tad more than I expected!) Luckily for me, the Amstrad itself worked fine. The built-in disk-drive didn't work however - but Paul warned me that the CPC drives were prone to the drive belts breaking. I followed the CPC Wiki guide to opening up a CPC in order to replace the drive belt, and sure enough, the belt had completely disintegrated! So after an hour of faffing about I managed to clear out all the bits of broken belt-belt, removed the gooey bits that were stuck to the spindle (what IS it with Amstrad disks and goo?) and I managed to fit a new drive belt. I reassembled the Amstrad, fired it up, inserted a Star Sabre disk and you know what happened? It only bloody worked!! This meant I could test the disks before they went in the post. Yay!

Red-hot CPC disk loading ACTION!

BUT, the CPC game saga didn't end there! Star Sabre was originally meant to be packaged in a 5.25" disk case - and I actually produced an inlay to fit inside one of these cases. As Dead on Time was a tape game Paul asked me if the game could be packaged in one of those clear twin-tape boxes that were popular with 8-bit games back in the day (I'm not quite sure why exactly so many single-tape games were released in double tape boxes, but I'm pretty sure it's just because they looked cooler on the shop-shelves). Anyway, when I put the two Amstrad games together it looked a bit strange having them in mis-matched packaging - but as a 3" disk will easily fit into a twin-tape box I decided at the very last minute to re-package the game so it would match Dead on Time. Phew!!

And that, my friends, is how the Amstrad CPC titles were added to the Psytronik range. It involved a heck of a lot of time, a lot of faffing (that's my word of the day) and a lot of cash outlay which I totally don't expect to get back with the sales of the games. But hey, that's not what Psytronik is about. It's putting those nice packages containing shiny Psytronik releases into the hands of retro gamers that makes it all worthwhile. :)

One last thing ... If there's anyone based in the UK who would be willing to duplicate some Star Sabre disks for me, please get in touch - kenz@binaryzone.org ... It would sure make things easier than sending the disks 16000 miles to be duplicated! The first batch of Star Sabre disks have now sold out but as soon as I sort out a way of getting more disks duplicated I shall make the game available in the Binary Zone Retro Store once again.

Thanks for reading, see you ... IN THE FUTURE!

Kenz / www.psytronik.com (16/04/10)

Wednesday, 24 February 2010

One Man & His NEW Mic

Greetings once again Retro Chums!

Now that Armalyte is almost ready to be released for the PC I've been spending time working on some extra bonus goodies that will be included on the Armalyte CD-ROM. As I will soon be doing a second series of One Man & His Mic retro music podcasts I decided to make a special show devoted to Psytronik Software that will be included on the CD-ROM.

It has been over a year since I last did a podcast so my first job was to set up all my recording gear once again. One of the reasons that I haven't actually done a podcast in a while is because my old mic broke! This gave me the chance to try out my shiny new gold Behringer mic that I received as a Chrimbo prezzie (thanks Nan!) After a bit of crawling around under my desk to plug in various leads I was ready to rock and roll. But straight away a strange problem reared its head. I couldn't record any sounds internally on my PC! For some reason any internal recordings were really, REALLY faint and for a while I couldn't figure out why. But then I found the problem. My new mic is actually a USB device and when it's plugged in it takes over ALL the recording settings on my PC. Not really a problem - I only actually need the Mic when I'm recording my talky bits for the show so I unplugged it and I could then record stuff internally. Sorted!

Here's where the magic happens - in the recently re-painted Psytronik HQ!

My next task was decide what tracks to feature in the show. As the show is going to be about the history of Psytronik software I arranged the Psytronik releases chronologically and then chose two tracks from each game - one for the main track and one to use as a sound bed behind my talky bits. Once I had selected the tracks for the show I then recorded any of the tunes that I hadn't already recorded previously. I then dropped the tracks onto the multi-track editor in Cool Edit leaving a 30 second gap between each one for my talky bits. Each One Man & His Mic show is 1 hour long and luckily enough the tracks I had chosen from all the Psytronik games perfectly fitted into 1 hour! Here's the tracklist for the show:-

One Man & His Mic - Psytronik Software Special!

01. Sceptre of Baghdad Intro (DJ Skitz)
02. The Sceptre of Nu Baghdad (Kate Z).
03. Archetype - FZ vs JMJ Remix (FeekZoid).
04. Nukenin & The Ronin Title (TMR) [C64].
05. PsykoZone Intro (FeekZoid) [C64].
06. Sub Hunter Title (Maniacs of Noise) [C64]
07. Escape from Arth Title (FeekZoid) [C64].
08. Mayhem in Monsterland Title (Tonka) [PC]
09. Creatures Remix (Infamous)
10. Creatures 2 Redux (Infamous)
11. Joe Gunn in-game (Laxity) [C64]
12. Armalyte Loader (Martin Walker) [C64]
13. The Path Of Destiny - Knight 'n' Grail Subtune #2 (Project N.A.)
14. Knight 'n' Grail - Good Ending Orchestral Arrangement (Hans Axelsson)
15. The Last Amazon Title Tune (Richard Bayliss) [C64]
16. The Wild Bunch (Jon Wells) [C64]
17. Star Sabre in-game tune (Targhan) [Amstrad CPC]
18. Armalyte Title Tune (Infamous) [PC]

The next step was to jot down any notes and bits of trivia that I want to mention about each game and then record my links. I plugged in my new Mic and set to work waffling about each Psytronik game in turn. The sound quality of the mic was excellent - much better than my old mic - nice one Behringer! I always try to keep my talky-bits to around 30 seconds so you never have to wait for too long for the next tune to play when you listen to the show. I also try to record each link in one pass to give the show a kind of "live" feel - although some links took a few attempts when my tongue got tied in knots or when I remembered something else I wanted to mention. The links are then normalized and hard-limited to make them nice and clear and are then dropped into the editor between each main track. The soundbeds are then tweaked and arranged in the editor to play behind my talky-bits at a low volume.

My shiny new mic with the OMAHM show on the screen in the background.

Now the show is really taking shape! DJ Skitz delivered a very cool Sceptre of Baghdad intro jingle (complete with a loud mother-hubbard of a breakbeat) which I slotted into place at the start of the show. When I'm using the multi-track editor I can usually edit a complete One Man & His Mic episode using just four separate tracks. One for the main tracks, one for the sound beds, one for my talky bits and a spare track for any twiddly stuff or crossfades. The picture below shows how the edited show looks in Cool Edit.


With everything in place I then created a mixdown of the show which I test out in my mp3 player while I'm travelling to work. While I'm listening to the show I make mental notes of any sound levels I need to change or if I have any ideas for gags or extra audio snippets I can sneak into each show. The show is then finished off with me adding or changing any bits that I thought about when I tested the show. A final mixdown is then created along with a high-quality mp3 which will be included on the Armalyte CD-ROM.

I'm really pleased with how this show has turned out. It's nice and varied as it contains some cool remixes of music from Psytronik games (there's some real treats on there for Knight 'n' Grail fans!), a nice selection of Commodore 64 tunes (recorded from a REAL Commodore 64 of course) and I'm also happy that there's an Amstrad CPC tune included in the show which adds to the variety. As well as being included on the Armalyte CD-ROM the show will also be released online later this year as part of series 2 of One Man & His Mic - so keep an eye on www.binaryzone.org/podcast for details about series 2!

And that's it for now. Thanks for reading and I'll see you ... IN THE FUTURE

Kenz / www.psytronik.com.