Showing posts with label adventures. Show all posts
Showing posts with label adventures. Show all posts

Thursday, 22 March 2012

SOULLESS - Unleash the beast from your C64!

Greetings Retro Chums!

With the release of the amazing new Commodore 64 title SOULLESS now imminent I thought I would treat you guys & gals to some more details about the game, previously unreleased screenshots and some sneaky peeks at the lush new packaging that we are working on.


Firstly, a bit about the game itself. SOULLESS tells the story of Rizek, the ruler of a war-torn land who grew weary of battle. He declared a time of peace but was betrayed by his bloodthirsty Generals who wanted the wars to continue. The Generals plotted against Rizek and enlisted the help of Kalen, an evil Wizard who cast a spell on Rizek, transforming him into a grotesque beast, robbing him of his soul and casting him into a dungeon for all time. Rizek was locked away and forgotten for a thousand years - until a great quake shattered the walls of his cell. Rizek was at last FREE and began his quest to reclaim both his soul and his kingdom. And that is where the game begins.

A still from the superb animated intro!

You start off in the dungeons and must find your way from the deep dungeon into the nearby temple. The dungeon area is inhabited with a few guards and there are no objects to search - so this is a good way to familiarize yourself with the controls and to learn how to avoid the guards and other monsters that inhabit the game.

Rizek begins his quest deep in the dungeons

As you enter the main temple you will encounter searchable objects. Hidden away throughout the game are twelve randomly placed SPIRIT STONES - you will need to find all 12 of these and then take them to the Soul Chamber and place them in the correct order in order to reclaim your imprisoned soul. This gameplay dynamic is similar to Impossible Mission - but, thankfully, is much simpler. The correct order in which you have to place the Spirit Stones is shown in the form of clues that are displayed on the walls of 12 rooms in the game. Each time you encounter one of these clues all you have to do is make of note of the Spirit Stone and which slot you must place it in the Soul Chamber. One of the clues is shown in the screenshot below.

The red clue on the wall shows where to place one of the Spirit Stones
It will help if you keep a note of these as you play the game

The game will even include a printable Spirit Stone sheet in which you can record the position of the Spirit Stones each time you play it. So don't worry if you are are put off by the puzzle aspect of the game, it's very easy to pick up and makes for a very enjoyable part of the game. The searchable objects in the game also contain other things as well as the vital Spirit Stones. Some contain different magic spells that will either slow down, freeze or destroy all the enemies on the screen. You will also find gold & rubies that will increase your score along with potions that will restore your life energy or give you extra lives.

Boom! Rizek has just destroyed all the enemies on
screen by finding Red Magic hidden in an object!

You will also encounter spawn points scattered throughout the map. Once you have activated a spawn point you will return to that point if you lose a life. You can also replenish your life energy from a spawn point as well. You will find that some areas of the map are blocked by locked doors. You will need to find keys to open these doors in order to access more parts of the map. Once you have correctly placed all 12 Spirit Stones in the Soul Chamber Rizek will reclaim his soul and your quest will be complete!

Rizek poses for a photo near to a spawn point

SOULLESS was designed by Trevor 'Smila' Story who also produced the amazingly detailed graphics for the game. The game was programmed by Georg 'Endurion' Rottensteiner (author of the hugely popular C64 game Joe Gunn) and should prove popular with Joe Gunn fans as it does share a few similarities (I.E. It's a huge flick-screen adventure!) - although the main character sprite in SOULLESS is much bigger (think Draconus, crossed with Impossible Mission with a hint of Shadow of the Beast!) Amazingly, the main game and its lavishly detailed 70+ screen map has been crammed into a single load - with the animated intro and end sequence included as separate files (the end sequence can only be accessed once you have completed the game of course). The atmospheric soundtracks for the game were composed by Mikkel 'Encore' Hastrup.

The awesome Premium Disk cover artwork by Smila

To make SOULLESS an extra special release for C64 fans we have really gone to town with the packaging on this one. The game will include a stunning full colour A3 print that features a complete map of the game on one side and a poster of the game artwork on the other. The game will also include a superb 16 page comic booklet showing the game back-story along with a companion CD that features an emulator compatible version of the game, bonus 'making of' materials, a printable Spirit Stone sheet to help you with your quest, the game soundtracks digitally recorded from a real C64 and much more!

A sneaky peek at the Soulless goodies - including the A3 poster / map,
compantion CD, tape & disk versions of the game and the comic book!

SOULLESS will be released in May 2012 and you will be able to buy the game on C64 tape, 5.25" disk and as a digital download from www.psytronik.net and on C64 cartridge from www.rgcd.co.uk.

Thanks for reading!

Kenz / www.psytronik.net

Tuesday, 25 May 2010

It's time for a Plus/4 adventure!

Greetings fellow carbon units,

In the last blog entry I was talking about how exciting it was to add a new game to the Psytronik range - especially if it's for a system that I haven't supported before ... Well, it has happened again! Literally the same day that I had finished shipping all the Armalyte PC pre-orders an email pinged into my in-box with details about a new release for the Commodore Plus/4 called Adventures in Time. I duly fired up the Vice Plus4 emulator to give the game a whirl ... I was not prepared for what happened next ... !

If you go down to the woods today ...

The first thing that appeared was a neat comic-style intro with slick graphics and a seriously jolly tune - an intro sequence? On a Plus/4 game? NICE! The intro set the scene for the game nicely and told the story of our hero - a cute little yellow blob - who got lost in the woods while taking a stroll one day. He discovered some ruins that held something unexpected - a TIME SCRAMBLING MACHINE! Our hero pressed a red button on the machine that activated it and that is where his adventure begins. The game credits are then displayed before the music tails off with an almost Follin-esque flourish. All I could utter at this point was a rather Neo style "woah" ...

The title screen - complete with roaming Robin Hood & fireblobs!(tm)

The colourful game title screen then appeared and an appropriately jolly title tune began playing. The game beckoned me to hit SPACE to start playing and so I did just that. I was immediately impressed by the colourful bitmap graphics. But there was something else ... the music ... who had let Martin Galway into the room? The more I listened to it the more I fell in love with the music in this game - A ticking clock at the start, Galway style wibbles and nifty "tschak" type drums along with a darned catchy lead - is this REALLY coming from a Commodore Plus/4? You betcha!

Our hero leaps into the air - watch out for that goo!

The idea of the game is to safely guide your little yellow blobby chum through the screens while avoiding the assorted nicely animated baddies that inhabit them. The nasties include blinking eye-monsters, flamey fire-imps, ghoulish ghosties and, er, Robin Hood! The controls are nice and precise and the character-based movement helps you to land on tricky ledges. You can also move your character in mid-air when he jumps which allows you to steer around the roaming nasties in the game.

There's creepy caverns to explore - complete with eyeballs!

The game also features some neat animated touches. If you don't move your character for a while he goes to sleep (cute!) and if you get hit by a nasty our yellow chum keels over dizzily. He also sinks to his doom if you drop him into any of the pools of goo that can be found on some screens.

The title page again - but wait a sec, that logo looks familiar!

As you can probably tell I was rather impressed by this little platform romp and immediately responded to the email sent from the game authors about doing a Psytronik release. Work on the Psytronik release has already started and a version of the game has already been produced that features the Psytronik logo in the intro and on the title screen. Trevor 'Smila' Storey has also produced some excellent artwork for the Psytronik release of the game that captures the cartoony style of the game perfectly.

A sneaky peek at the cool Smila artwork!

Adventures in Time will be released as a special collectors edition on disk (and hopefully tape) by Psytronik Software for the Commodore Plus/4 (and expanded C16) in June 2010. If you would like to try the game you can download a free version from HERE. You can also see the game in action in the YouTube video below.




Thanks for reading, see you ... IN THE FUTURE! (Hey, that's kind of appropriate for this blog entry!)

Kenz / www.psytronik.com