For a while now I've had the idea of doing another SEUDS (Shoot 'Em Up Destruction Set) compilation for Psytronik and now at long last SEUDS 2 is fast becoming a reality! This is thanks to the ever productive Alf Yngve who not only still has some great unreleased SEUCK games tucked away but is also still churning them out to this day, ably assisted by Richard 'TND' Bayliss, who is doing sterling work adding new front-end presentation to each game along with power-ups, extra graphical effects and fantastic music etc. Lets take a closer look at the four games I have chosen for SEUDS 2.
Super Tau Zeta
This is a recent Alf Yngve production that was originally produced for the Sideways SEUCK competition organised by Richard Bayliss. In this game you control a mini-fleet of ships doing battle in space and on alien planets. Alf has incorporated some very clever effects into this game including a cool space-warp effect, a black hole encounter, asteroid field, parallax scrolling when you are on the alien planets and much more!
Super Tau Zeta has been specially enhanced and now features a snazzy new front-end, superb soundtracks (the in-game tune is a real belter!) and weapon power-ups that have been added by Richard Bayliss and a stunning bitmap loading screen has been produced for the game by Steve 'STE'86' Day (inspired by a certain popular 80s sci-fi show).
This game was part of the original 1994 Psytronik release line-up but is now being dusted off after 17 years for release as part of the SEUDS 2 compilation. The game is an exciting driving-shooter where you (and an optional player 2) battle your way through various locations in an army vehicle blasting enemy tanks, planes, helicopters and soldiers etc. The game features some very nicely detailed tiny sprites (the enemy soldiers are particularly ee-wee!) destructible background objects (you can level houses!) and there's blasting action aplenty to be had.
Once again Richard Bayliss has coded an eye-catching front-end the game and has added new effects to the game itself including multi-sprite explosions for when you blast those pesky bosses and animated water effects. Richard has also delivered some suitably thumping tunes for you to blast along to (the in-game tune has a nice Matt Gray flavour to it). For the loading screen I decided to transfer the original artwork for this game (drawn by Alf) onto the C64 and have drawn the screen in a similar style to the one I did for the SEUDS 1 game Silverfish (I.E. Lots of explodey action!)
2,000 Kung Fu Maniacs:
The Way Of The Exploding Fish
The Way Of The Exploding Fish
The sequel to 1,000 Kung-Fu Maniacs continues after your epic battle in Blapsville in the first game and once again features the ongoing adventures of the Master of Awesome! This time our hero is tasked with a dangerous quest to find the sacred scrolls that have been stolen by some nefarious Ninjas - and, also, to buy some pickled herring (as you do).
In the game you must battle assorted adversaries in various unusual locations - like on-stage at the "Lord of the Bland" concert (featuring a familiar-looking river-dancing baddie!), at the International Arms Fair, a corrupt art gallery and even at the "Happy Moose Megamart!" Various weapon power-ups can be collected during the game including shuriken, nunchucks, a deadly knife, a garden gnome (?!) and, best of all, the way of the exploding fish!
Once again Richard Bayliss has added extra enhancements to this game including a new front-end, funky Oriental soundtracks, the weapon power-ups I mentioned above and he has even coded a special end-sequence for the game! For the loading screen I decided to make up for the fact that I didn't have the time to contribute any pixels to the first game - so for the sequel I pixelled an eye-catching loader pic featuring Ninjas - cos Ninjas are COOL!
The fourth game in the SEUDS 2 pack is another Alf Yngve classic that has been stomping around for approximately the last 5,000 years (well, since the early 1990s!) The game features the titular Trojahn hero on a mission to rescue his beloved Elena who has been kidnapped by an evil Minotaur. The game uses an interesting arcade style vertical screen with all the action being viewed on the left half of the screen. The right half of the screen is used for occasional interlude screens showing the plight of Elena and her cries for help in comic-book style.
Ste'86 has provided the stunning loading screen for the game, Richard Bayliss will be producing the music and coding the front-end - which will feature additional graphics by little old me!
The Shoot 'Em Up Destruction Set 2 will be released for the C64 on tape, disk and as a digital download by Psytronik Software later this year (exact release date to be confirmed). For more details head on over to www.psytronik.net ...
Thanks for reading!
Kenz / www.psytronik.net (29/07/11)